1st. Edition Dungeons & Dragons
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AMARILLO GAMING CIRCLE FOCUSED ON 1st. Ed. AD&D

Nethrial - The Four Hearts

You do not remember the moment the world changed.

No one does.

They say the suns refused to rise. They say the river stilled. They say something broke beneath a chapel far from here, and when it shattered, the sky followed. You only know what remains.

Nethrial is not a land in ruin. It is a land suspended. The mist hangs low and heavy, not drifting but waiting. Forests grow, but slowly. Rivers flow, but without sound. Cities stand, but none feel alive in the way cities should. Every stone seems to hold memory. Every road bends where it once ran straight.

People still live here.

They build walls. They light lanterns. They sharpen blades. They whisper about the Four Hearts as if speaking too loudly might wake something listening beneath the earth. Some say the Baroness shattered her own heart in despair. Others say necromancers twisted her ritual. Most have stopped asking why.

As you begin your journey, you feel it immediately. The land presses back. Footsteps echo too long. Reflections in water do not always match your posture. When you sleep, you dream of places you have not yet walked.

In villages like Thornhollow, the dead rise not to attack but to mourn. In fortresses like Varnok, devotion still stands guard, refusing to release what it loves. In marshlands, faith whispers backward through the reeds. And in cities like Gravemont, people survive by grit alone, daring the mist to take them.

There are factions here. Ferrymen who guide the dead across black waters. Inkweavers who believe names hold power. Riverwardens who watch for spirits slipping their bounds. And somewhere in the shadows, the Vistigial necromancers study decay as if it were scripture.

You are not here by accident.

Whether you seek redemption, truth, vengeance, or coin, Nethrial has already begun to shape your path. The Hearts of Compassion, Devotion, Faith, and Resolve lie scattered across the realm. Each fragment holds more than power. Each holds intention.

The question is not whether you can survive.

The question is whether you will change the land, or whether the land will change you first.

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